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I believe combat items should have durability. Not where when you use it, it degrades, but when you suffer a fatality it degrading
Hats - 15/15 Shirts - 23/23 Armor - 30/30 Pants - 26/36 Boots - 15/15 Weapons - 35/35
If, say, the monster is two levels higher than you, and it fatalities you, you lose 2 durability on each item. You can only lose a maximum of 5, even if the monster is 59 levels above you or something. If the monster is lower in level than you are, you'll lose 0.5 durability.
Items can be fixed/repaired by blacksmiths.
PvP does not affect this factor.
This should balance the game a little, so people can always be running around.
Post by Hiruko Kagetane 蛭子影胤 on Jul 24, 2015 16:59:27 GMT -5
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I like it. I like that its only if you suffer from something, instead of just every time you use it. The only annoying thing for me is that I hate spending money on fixing weapons/clothing stuff like that, and I hate doing a lot of running. One comment tho... Would like rare/costume items have a durability? Like say...... A handheld rose (me luv rosez) orrr a marshmellow costume? (Sticky... Sugayyy.... TOO MUCHHHHH) c:
Post by Aʞasa on Jul 24, 2015 17:13:23 GMT -5
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I believe combat items should have durability.
believe combat items should have combat items should combat items
(I'm going to start doing this to emphasize things, Lol.)
Post by Hiruko Kagetane 蛭子影胤 on Jul 24, 2015 17:16:11 GMT -5
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Messor you always come up with good ideas.
Post by Lady Nanami on Jul 24, 2015 17:16:39 GMT -5
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NO. I HATE HAVING TO REPAIR D:
Post by Chew on Jul 24, 2015 17:43:26 GMT -5
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